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    Author: nanicstudiosblog

    Final Showcase @ PIXEL Studios

    A mini-update! To end off our three-month-long journey under the Game Innovation Programme 2017, all three teams pitched and showcased our games at PIXEL Studios on Friday.… Read more “Final Showcase @ PIXEL Studios”

    August 13, 2017August 17, 2017 by nanicstudiosblog

    Week 14 – Resolution & Closure

    Our stint in this Game Innovation Programme has finally ended, and we’re all pretty proud of our final product. Looking at the team, I personally think that… Read more “Week 14 – Resolution & Closure”

    August 10, 2017August 7, 2017 by nanicstudiosblog

    Week 12 – GIP Demo Day & End of Gold

    Credits: SUTD GameLab Facebook Demo Day @ SUTD went pretty well! We got lots of valuable feedback even though human traffic wasn’t exactly all that great for… Read more “Week 12 – GIP Demo Day & End of Gold”

    July 30, 2017August 7, 2017 by nanicstudiosblog

    Feature Update – Creature Traits

    In addition to our three bosses and habitats, A Hunter’s Tale allows for a different play experience each time the player tries the game through its randomized… Read more “Feature Update – Creature Traits”

    July 22, 2017August 7, 2017 by nanicstudiosblog

    Game Poster!

    Our artists completed this a while back but I kinda forgot to post about it. Everyone’s been pretty busy and working hard on the game since we… Read more “Game Poster!”

    July 19, 2017August 28, 2017 by nanicstudiosblog

    Feature Update – Bosses and Habitats

    I realized we never really talked about the Habitats in our game, so here’s a brief progress update along with some explanation to what they do. Being… Read more “Feature Update – Bosses and Habitats”

    July 17, 2017July 26, 2017 by nanicstudiosblog

    Week 10 – Beta Sprint

    Progress for A Hunter’s Tale is looking great right now with more and more art assets being finalized and imported into the game. Our programmers also aided… Read more “Week 10 – Beta Sprint”

    July 15, 2017August 7, 2017 by nanicstudiosblog

    Feature Update – New Artefacts!

    Gin (artist) once again came up with a bunch of “Artefacts”, which grant the Main Character various skills in our game. For example, the top-right artefact (coloured)… Read more “Feature Update – New Artefacts!”

    July 5, 2017July 25, 2017 by nanicstudiosblog

    Week 8 – Alpha Sprint

    Major updates. We had to scale down our final game by a huge amount this time. Being new to this, we severely overestimated what was possible within… Read more “Week 8 – Alpha Sprint”

    July 1, 2017July 25, 2017 by nanicstudiosblog

    Feature Update – Main Character Makeover

    We decided to give our Main Character an overhaul too to better fit our current theme/story. Here are the stuff that Gin (artist) game up with! Character… Read more “Feature Update – Main Character Makeover”

    June 28, 2017July 25, 2017 by nanicstudiosblog

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