In addition to our three bosses and habitats, A Hunter’s Tale allows for a different play experience each time the player tries the game through its randomized pool of “Creature Traits”. Each Trait adds to the strength of the Creature, causing the Hunt to be more challenging. However, the Gold reward is increased for successfully hunting a Creature with more Traits. The player gets to choose up to three Traits for each Creature hunt.
Here are the finalized Art assets for this section of the game:
We’ve seen players cautiously managing the Traits through each phase, and also players taking on the challenge of fighting a boss with the maximum of three Traits during just the first Hunt! Which one will you be? 🙂
_NaNicStudios Game Designer / Producer